Sentari AI Assistant docks into Unreal Engine as a panel you talk to. It captures your viewport, understands the scene, and builds alongside you — laying out Blueprints, scattering PCG worlds, tuning Gameplay Abilities, crafting materials and VFX, all by calling the real editor tools.
Most "AI for game dev" lives in a browser tab, far from the engine, charging you per token to guess. Sentari is the opposite: a teammate that shares your workspace, works offline on free models, and only ever touches your project through verified, non-destructive tools.
Node-level depth — individual pins, attributes and graph edges — wrapped in a workflow that verifies every change before it lands. Every action is undoable; nothing silently overwrites your work.
verify · compile · undo"Why is this scene so dark?" is a question, not an instruction. Sentari tells the two apart — in whatever language you ask — and runs inspection requests with the write tools physically out of reach. It reports what it found, offers the fix, and waits for your yes. Even when approvals are set to automatic.
inspect-only · then it asksLM Studio and Ollama run inside the plugin — not through a flaky side-channel. Native tool-calling, VRAM-aware keep-alive, and per-model capability probing, all wired straight into the panel.
ollama · lm studio · nativeBring your own. Route to free open-source weights locally, or reach any frontier model through OpenRouter and friends. Start on a free Llama or Qwen; scale to Claude or GLM when the task demands.
byom · openrouter · apiOne dockable panel that shrinks to a slim chat rail when you're focused, and expands into a full workspace — chat, tools, 3D preview and logs — when you need the whole bench. Your layout, your call.
dockable · resizableRun fully offline — your project never has to leave the machine. The same tight, local-first architecture that makes it private is exactly what makes it cheap: no per-prompt tax, no account to feed.
offline mode · privateKeep routine, repetitive work on a free local model and spend your cloud budget only on the hard reasoning. The money stays in your pocket — one plugin license, no subscription, no credits to burn.
no subscription · no creditsSentari lets you split the workload the way a smart team does. Free local models handle the volume — spawning, renaming, wiring, audits — while your paid cloud model is reserved for the heavy lifting. You stay fast, and your bill stays small.
High-volume, low-risk work runs on a local Llama, Qwen or Gemma — zero per-prompt cost, fully offline.
Complex reasoning, vision and long planning go to a frontier model — invoked only when the local lane can't carry it.
One prompt, one reference image, and a local model on an ordinary GPU — sun angle, colour temperature, height fog, skylight bounce and a post-process pass, all set through the editor's real tools and all undoable.
“Set the atmosphere and lighting like in the picture I gave you.”
Reference in, itemised changes out — from a local model, offline.
The same scene in play. Nothing hand-tuned.
Sentari isn't a walled garden. A real terminal lives inside the panel, and the same MCP bridge the assistant uses is open to any agent you trust. Launch Claude Code or Codex with one click, or point any MCP-speaking client at it — and it drives the engine through the exact same verified, non-destructive tools.
# launch Claude Code inside the panel $ claude › claude code connected · mcp bridge :8765 # it now drives the editor through the same tools › "build a campfire with emissive embers and a crackle loop" build_material_graph → master + instance, emissive on spawn_actor → SM_Campfire at the cursor generate_sfx → crackle loop → SoundWave, placed ✓ done 3 tools · verified · undo available
The MCP bridge that powers Sentari is a first-class interface for anything that speaks the protocol. Your favourite agent gets the same reflection-checked, verify-before-claim toolset — no re-wrapping, no second API to learn.
:8765.We build a small number of tools and build them deeply. Each one is shaped by months of daily use inside real production — measured against whether it genuinely removes friction for the person at the keyboard, not whether it demos well.
An AI collaborator that lives inside the Unreal editor. It reads the scene, authors Blueprint graphs, builds materials, scatters PCG worlds, drives Gameplay Ability System data, generates 3D & audio, and reasons about what's on screen — through a verified, node-level toolset.
sentaridigital.com / Sentari_AI_Assistant →Performance profiling, asset auditing, and workflow automation built against the engine's real Python and C++ surfaces — no shallow wrappers.
Selective engagements for studios that need a hard problem actually solved: tooling architecture, GAS pipelines, PCG systems at scale.
Every capability is built against the engine's real API and runtime-tested before it ships. No hallucinated tools, no guessed behaviour.
We go past "it works" to the individual pin, attribute, and graph edge. Depth is the product.
Tuned to run well on modest local hardware — offline, your project never leaves the machine. That same tight design makes it fly on cloud models.
One-time license, no subscription theater. Full source, documented, and yours to keep.
Sentari AI Assistant launches on Fab with a one-time license — no subscription, no credits. Drop your email and we'll let you know the moment it's live, or tell us about a hard real-time problem you'd like a hand with.